Problematic Press proudly presents FORTHCOMING the RPG the Demo.
On the other hand, we’re a little less stoked to state that this project cannot proceed due to a significant oversight during development. This was a noob’s error.
Anyway, you can download the game’s demo as a .zip file here for FREE. It functions on PCs running Windows. Give it a try for yourself!
This retro-styled, turn-based role-playing game was going to be an epic fantasy adventure through time. It would’ve had three lengthy acts with twists and side quests, and — if it were ever completed — it would likely end up being about 35 hours to play through.
As it is, the demo might give you 30-45 minutes of play time, representing maybe 3-5% of what it could have become.
Since this project is now decidedly caput, this demo’s more like a proof of concept.
A screenshot from an early scene in FORTHCOMING the RPG
Will there be more games to come from Problematic Press?
Attendees appreciated the absurdity of it all. A screening of The Epic of the MERCANARY™ invited wonder, awe, and laughs as supporters arrived. The opening act was a poetry “reading” by the enigmatic Snake, I’s, which left the crowd speechless yet smiling. Next, Nicholas Morine’s reading of “Johnny Cobra & the Cerebral Crucible” set the stage for heart-pounding adventure. You can read that story and more of his short fiction that cuts deeply in Steel Sarcophagus. Finally, David Reynolds read excerpts from The Marvelous Saga of the MERCANARY™. Teasing tidbits and side-stepping spoilers, he provided a prophetic preview of his debut novel — this gonzo picaresque tale — A Sells-Word’s Story.
MERCANARY™, a sells-word inspired by a typo, is a metafictional hero who’s been drafted for lit’s sake on land, sea, and air. His mission? Word.
David Reynolds hasn’t won any awards for his creative writing, but his most shocking anecdote has won him more beer than he could possibly ever drink. He lives in St. John’s, Newfoundland and Labrador, where he teaches English at Atlantic Canada’s largest university.
In the words of the author: “This is a gonzo picaresque novel. It’s a work of intermedial metafiction. It’s a cautionary tale. It’s a sob story. It’s a farcical melodrama. It is high art. It adapts a ‘zine of poetry and adventure. It adapts a memeoem, which is literally a new poetic art form that I invented for this. It is the culmination of my life’s work in literature. It’s ballsy and hubristic and vulnerable all at once. The protagonist is an anti-hero. The sidekick is really something else. The odds are against them, but they’re in this to win it. Together, they make things weird. Well, this thing is certainly weird.”
We wish to thank everyone who came to the launch and purchased a book. People like you make this all worthwhile.
The author expresses his deepest thanks to his family and friends for their love and support throughout the writing process.
He thanks everyone who purchased a copy of the original ‘zine
He also thanks everyone who purchased items from his childhood collection of treasures to help fund this print run of books.
Order copies of The Marvelous Saga of the MERCANARY™ as print and Kindle editions here.
MERCANARY™, a sells-word inspired by a typo, is a metafictional hero who’s been drafted for lit’s sake on land, sea, and air. His mission? Word.
David Reynolds hasn’t won any awards for his creative writing, but his most shocking anecdote has won him more beer than he could possibly ever drink. He lives in St. John’s, Newfoundland and Labrador, where he teaches English at Atlantic Canada’s largest university.
In the words of the author: “This is a gonzo picaresque novel. It’s a work of intermedial metafiction. It’s a cautionary tale. It’s a sob story. It’s a farcical melodrama. It is high art. It adapts a ‘zine of poetry and adventure. It adapts a memeoem, which is literally a new poetic art form that I invented for this. It is the culmination of my life’s work in literature. It’s ballsy and hubristic and vulnerable all at once. The protagonist is an anti-hero. The sidekick is really something else. The odds are against them, but they’re in this to win it. Together, they make things weird. Well, this thing is certainly weird.”
The author expresses his deepest thanks to his family and friends for their love and support throughout the writing process.
He thanks everyone who purchased a copy of the original ‘zine
He also thanks everyone who purchased items from his childhood collection of treasures to help fund this print run of books.
If you aren’t in the area, you can still order copies of The Marvelous Saga of the MERCANARY™ as print and Kindle editions here.
One of the most fascinating aspects of myths in general is how there are so frequently variations of the “same” stories.
I mean this in a few senses, but, primarily, consider, say, the stories of Heracles and Hercules, and, secondarily, consider Joseph Campbell‘s concept of the monomyth. I’ll introduce the tertiary consideration later.
Similarily, “The Labours of the MERCANARY™” will be a reimagining of – in other words, an adaptation of – “The Epic of the MERCANARY™.”
Further, the Labours shall use the exact memeoems from the Epic, just reordered, remixed, re-cut.
And, the Labours will significantly shape the prose of the novel, “The Marvelous Saga of the MERCANARY™.”
The tertiary sense of variations of myths focuses (perhaps) more on interpretation. Roland Barthes engages the rhetoric of myth in his theories on semiotics (how meaning is made, how communication functions, etc.).
An Occam’s razor explanation: consider how the reader/viewer/listener brings with them a whole set of biases, attitudes, values, beliefs, and more when they encounter any communicated expression, and that set determines how they might interpret any message.
These memeoems are meant to explode meaning; they ought to have great variance in how they are read.
The prose of the novel will be clearer than the memeoems, without a doubt, but readers should still expect a great deal of coy obfuscation, ambiguity, and wordplay.
By the time the novel is in print, this whole project will be a strange intermedial loop of potential interpretations of the work as a whole.
I’d like to tease a few points about this work-in-progress.
These are “The Revelations of the MERCANARY™” …
The nine of cups from which I shall drink up inspiration.
FIRST REVELATION
I am not mad. While this is a project that plays with themes of identity, psyche, dreams, the supernatural, and more, I assure you that I am deliberately navigating this terrain as reasonably as any writer. Bear with me until it’s in print.
However, I am literally writing a method into what otherwise must appear as complete madness. This leads to the SECOND REVELATION (which is rather lengthy).
SECOND REVELATION
Much is already written. The plot is outlined, and maybe 20% of the rough draft is complete. For the remainder of writing the rough draft, I’m taking inspiration from dadaism.
MERCANARY™ began as a ‘zine, became the trademark of PROBLEMATIC PRESS, sought idolization through OPERATION: MERC(H)ANARY™, transitioned to Instagram for the memeoem epic and labours, and will eventually become a sort of gonzo picaresque novel.
Here is where the method enters the madness.
There are 100 slides in the epic (99 + 1 across two highlight reels). Employing a type of cut-up technique, the first 99 memeoems in the epic will find their way into the novel. Additionally, those 99 memeoems will be used to craft the labours.
Each memeoem consists of three fundamental aspects: audio, imagery, and an original poetic line (or the absence of a line to signal a break).
I have numbered each memeoem in the sequence and noted each of these three aspects for every memeoem.
The notes are cut up as slips. The slips are crumpled into balls. The 99 balls of each aspect will be placed into three of my hats, shaken rigorously, and then allotted. Those 297 balls will be evenly distributed to each of the nine “chapters” of the novel, and this lottery will dictate the memeoems that become the Labours.
The audio shall provide the Soundtrack for each of the “chapters” in the rough draft. I shall make and share playlists for each as writing progresses. I will listen to each on repeat as I write the corresponding “chapter.”
The imagery will provide the Cues for each “chapter,” which I will use as prompts for themes or imagery or some other allusion or reference. These will also be mixed into the labours, meaning the memeoems from the epic shall appear in multiple labours. This is myth-making.
The original poems will provide the A’s. A is for Appreciation. The MERCANARY™ epic is a lengthy appreciation memeoem, hence these are the A’s you are looking for. Since I am the author, these will be directly incorporated into the rough draft. Again, this lottery will help form the labours, so expect a lot of multiplicity in the memeoems.
THIRD REVELATION
I seek to challenge myself with this intermedia-writing project, and I am confident that each prompt will make it into the rough draft.
However, I make no promises as to what gets cut while revising and editing. This ought to be at least somewhat coherent by the time it goes to print.
“The Epic of the MERCANARY™” shall be the foundational text from which “The Labours of the MERCANARY™” are derived.
“The Epic of the MERCANARY™” and “The Labours of the MERCANARY™” shall be the foundational texts from which “The Marvelous Saga of the MERCANARY™” is derived.
Upon completion of the novel, this will be a strange intermedial loop of a MERCANARY™ mythos.
Before diving head first into the deep seas of writing (and promoting) this gonzo picaresque novel, I want to provide a little more context about who I am in a clear and distinct voice. My voice. Not the narrator’s.
I’m a child of rural Newfoundland in the ’80s and ’90s, having grown up in Harbour Grace. That’s where I began writing little stories by the time I was 8, certainly. I liked pirates and adventure. I played ninjas with my friends in the woods, as one would. I started writing poetry as a pre-teen. I was already reading Poe and Shakespeare by the time I was 13. I wrote some songs as a teen, but I was mostly writing poetry as a teen.
I didn’t really write anything like that while I was studying at university, pursuing a BA with a double major in Philosophy as well as English language and literature followed by an MPhil in the Humanities. Focus had to shift to an academic voice more thoroughly to succeed. I struggled. Believe me. But, I succeeded, and I published the culmination of my graduate studies.
A common creative outlet that carried over from my teenage years throughout my studies and beyond was playing games – video games as well as pen-n-paper roleplaying games. I created and hosted homebrewed sessions and campaigns for more than 20 years. (The other project I’m working on is a video game: FORTHCOMING, ETA = 2023-ish.)
Before moving on, I want to acknowledge absolutely everyone who has influenced, inspired, or encouraged me along this lengthy and bumpy road. I have too many in mind to name here outright (reading this counts for something, though, if you’re curious who’s on the list), but each of you have my eternal gratitude.
As I get into detailing the writing process for the MERCANARY™ novel, I can appreciate that this is going to seem pretty wild.
Ultimately, keep in mind that this sensible-Dave is still here behind the scenes. I’m a competent writer, I’m schooled in narrative arts, I’ve read McLuhan, and I can appreciate social media as a sort of facade.
I can handle this project.
I got this.
With a little confidence, trust, or faith, this ride goes a lot easier.